Acquisitions Inc (actual)(1), Acquisitions Incorporated
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Odcinki w kolejnoœci:1 The Keep on the Shadowfell. The first half of the adventure sees the newly-founded Acquisitions Incorporated venture into Shadowfell Keep in pursuit of Irontooth, the leader of the local kobolds and goblins, while the second half (with a different DM) has the party confront a death cult of Orcus. This adventure is an abridged version of The Keep on the Shadowfell, the first module published for fourth edition. [series 1]2 The Tower of Goldenhawk. Several months later, the party are joined by their Eladrin intern Aeofel (Wil Wheaton), just in time for a mission from the local militia captain to scout out the abandoned tower of Goldenhawk. This and all subsequent adventures were written and DMed by Chris Perkins especially for the podcast, although a modified version of this one (titled Storm Tower) was published in Dungeon Magazine. [Series 2]3 The Ambershard Manor. The party are send to root out a gang of bandits on the eastern road, and eventually track their quarry to the Dwarven necropolis-city of Hammerfast. But the mission becomes personal when Binwin learns the leaders of the bandits are the Ambershards, sworn enemies of the Bronzebottoms. It doesn't end well. [series 3]4 The Prisoners of Slaughterfast. Played live at PAX 2010, this adventure sees the surviving members of Acquisitions Incorporated gather to perform a ritual to bring back their fallen comrade, only for it to fail for an unexpected reason: Aeofel's already alive. To get their friend back, Acquisitions Incorporated must go to hell and back — literally. [PAX 2010]5 The Last Will and Testament of James Darkmagic I. Played live at PAX 2011, this adventure follows Acquisitions Incorporated as they travel to the Darkmagic Estate, Jim's childhood home in New Hampshire, for the reading of his late grandfather's will. Once there, family rivalries soon escalate and the party are thrown into unexpected adventures and shocking revalations. [PAX 2011]6 The Lost Episode. Played live at PAX 2012, this adventures begins with the heroes trapped in an evil lair that's equal parts Gary Gygax and J.J. Abrams. After waking up tied to the altar of an imposing demon, Acquisitions Incorporated are met by a mysterious Drow girl who seeks their help, and warns of the dangerous "others"... [PAX 2012]7 Arc of the Mad Mage. Played at PAX Prime 2013, without Will Wheaton, but with new member. mysterious "V". Viari [Do ods³uchania] [+ Tryouts for ne interns] [season 7]8 Aaand its conclusion at [PAX Prime 2013]! [+ GREEN FLAME!] [season 7]9 Tyranny of Dragons - Drogons Over Easy - PAX East 2014 - New intern Morgean. The party goes against the dreaded Cult of the Dragon. [season 8]10 Tyranny of Dragons - Five Heads are Better than None - PAX Prime lato 2014 - Continuation from PAX East game. The Party continues fight against Cult of the Dragon. And guess who comes to the rescue? Yes, Viari, flying a huge airship armed to teeth in anti-dragon weapons. [season 8]11 "Playing With Fire" played live at PAX East 2015. Having arrived to Baldur's Gate safely, Acquisitions Inc. must now defend their newest chapterhouse against the rise of Elemental Evil. [season 9]
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