Action Check 02, Alternity RPG
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Is s ue
2
ACTION CHECK SCORE
M ar ginal Or dinar y Good Am az ing
ACTION CHECK SCORE
M ar ginal Or dinar y Good Am az ing
DIE
ACTIONS PER ROUND
DIE
ACTIONS PER ROUND
Publis hed by J ef f Ibach
Act ion Ch eck s ’
Dis claim er
Ac tion Che c k is a n on-line e le c -
tronic ma g a zine d e d ic a te d to the
Alte rnity Role -Pla ying G a me .
T a b l e o f C o n t e n t s
Cov er Ar t : “ Klick Food” by Scot t Th om as
Page 3 Edit or ial [ J am es Sh ar k ey ]
Alte rnity live s on the World Wid e We b .
This work is offe re d fre e of c ha rg e
to a ll inte re s te d p a rtie s a nd is not
to b e s old in a ny form. It ma y b e
p rinte d if d istrib ute d fre e of
c ha rg e .
Page 4 Cr eat u r e Con v er s ion s [ J ef f Ibach ]
Pa rt two of ma ny, Third Ed ition G a mma World c re a ture s
c onve rte d to work with the ne w Fifth Ed ition Alte rnity G a m ma
World c a mp a ig n s e tting .
This work s up p orts the Alte rnity
role p la ying line , s p e c ific a lly the
Alte rnity Pla ye rs Ha nd b ook a nd
G a me ma s te r G uid e . In a d d ition it
s up p orts the Ca mp a ig n S e tting s
S ta r*Drive , G a mma World , S ta r-
Cra ft, a nd Ta ng e nts b y Wiza rd s of
the Coa s t, Inc .
Page 8 Gr ids it es [ J ef f Ibach ]
This month is a s p e cia l look a t the Mic rota c tix we b s ite .
Page 9 M ut ant Anim als [J ohn William Gr igsby ]
O ne d oze n muta te d a nima ls of the Va s t S wa mp for G W5.
Alte rnity is a re g is te re d tra d e ma rk
of Wiza rd s of the Coa s t, Inc .
Page 10 It ’s Not Easy Being Gr een (J ohn William Gr igs by ]
Up d a ting the G re n a s He roe s for Alte rnity G a m ma World .
S ta rCra ft is a re g is te re d Tra d e -
ma rk of Blizza rd Ente rta inme nt.
Page 11 Cr eat u r e Feat u r e
[Der ek Holland / J ohn William Gr igsby / Neil Spicer ]
G ia nt Ant, G ia nt Horne t, the O rm , the Na y-Pa lm Etto tre e , the
G e le na a nd the Kud zoom for Alte rnity G a m ma World .
This work is not a uthorize d b y Wiz-
a rd s of the Coa s t, Inc . The s ta ff is
not a s s oc ia te d with Wiza rd s of the
Coa s t, Inc .
Page 17 Bey on d Ar es [ com piled by J ef f Ibach ]
The b a cklis t of Alte rnity a rticle s in Dra g on Ma g a zine .
S TAFF
Pub lis he r/De s ig n: Je ff Ib a c h
Ed iting : Jim S ha rke y
HO W TO S UBS CRIBE
S TAFF
Page 18 Suppor t ing Cast : P’Reena (J ohn William Gr igs by ]
A muta nt c oug a r with a n a ttitud e to a d d to your Alte rnity
G a m ma World s e tting .
HO W TO S UBS CRIBE
Page 2 0 Get t in g t h e M os t ou t of Ch ar act er Cr eat ion in GW5
[William E. Her r m ann]
How to b uild the b e st muta nt you ca n.
Ma il: a c tionc he ck@hotma il.c om
Page 2 2 Uplif t in g Th ou gh t s [ J am es Sh ar k ey ]
An ove rvie w of the Up lift unive rs e for Alte rnity g a me p la y.
S ite :
Chris We s t’s Alte rnity G M
Re s ourc e Ce nte r
http ://home .e a rthlink.ne t/
~ we s twind s /
Da vid Brin ha s g ra nte d us re voc a -
b le p e rmis s ion to us e c e rta in a s -
p e c ts of his UPLIFT
We b S ite
S ite
Page 2 3 Th e Neo-Dolph in [ J am es Sh ar k ey ]
An Up lift PC ra c e for Alte rnity.
Page 2 4 Gam m a Wor ld Car eer s [ Lor d Ir is h ]
Ne w g e ne ric c a re e rs for Alte rnity G a m ma World .
UPLIFT unive rse for
s ma ll-s c a le p la y b y s ub s c rib e rs of
Ac tion Che c k, on a n a ma te ur a nd
a s tric tly non-fe e , nonp rofit b a s is .
He re ta ins a ll rig hts to the c on-
c e p ts a nd c ha ra c te rs in his works .
To le a rn more a b out the m, p le a s e
s e e the UPLIFT nove ls , or g o to
http ://www.d a vid b rin.c om/ for
more informa tion.
UPLIFT
Page 2 5 The For got t en Out post [Gar y M . William s, M icr ot at ix]
A FREE fold up ca rd b oa rd g a me s e t for Alte rnity ca mp a ig ns .
Action Che ck O n-Line Ma g a zine is p ub lis he d monthly b y the Ne w Je rs e y
Role -Pla ying G a me As s oc ia tion Ne twork s a nc tione d c lub
“The Third Floor Fe llows hip ”. http ://www.third floor.8m.c om
Is s ue # 2, July 2000
http ://www.wiza rd s .c om/rp g a
Action Che ck Ma g a zine is not a p ub lica tion of the RPG A Ne twork.
2
Wiza rd s of the Coa st, Inc .: http ://
www.wiza rd s .c om
S TAFF
HO W TO S UBS CRIBE
Ma il
E-Ma il
We b
Role Play ing Gam es and t he Int er net : Per f ect Toget her
Ac tion Che c k
If you’re g e tting
Action Che ck
, the re ’s a d a rn g ood c ha nc e tha t you’re a s fa milia r
with the Inte rne t a s you a re with a ny othe r tool. In fa c t, I’m s ure tha t the re a re
ma ny tools in your toolb ox tha t you us e le s s tha n the Inte rne t.
S ub mis s ions
To s ub mit a n a rticle to
Action Che ck ma g a zine :
Like a ny tool, thoug h, it ha s its limita tions , re g a rd le s s of wha t the ove r-hyp e d d ot
c om c om p a nie s would ha ve you b e lie ve . If you’re like me , you ma y e ve n b e a little
s ick of he a ring a b out the Inte rne t e ve rywhe re you g o. Enoug h a lre a d y, we know
it’s out the re , a nd we know how to g e t to it. Tha nks !
a ctionche ck@hotma il.
c om
c om
Howe ve r, the Inte rne t s hine s in a wa y tha t re a lly ma tte rs to folks like you, re a d ing
this e d itoria l: it a llows p e op le of s imila r inte re s ts b ut va s tly d is p a ra te g e og ra p hi-
ca l loca tions to s ha re id e a s a nd informa tion. Time wa s , if a comp a ny d e cid e d to
e nd its s up p ort of a n RPG , tha t wa s it, p ut the b ooks a wa y. Eve n the mos t c re a tive
g roup of p la ye rs ca n’t s us ta in a n uns up p orte d g a me fore ve r.
And we ’ll b e in conta c t a s
to the p a rtic ula rs .
Re g ula r Fe a ture s :
Tra ns missions : a d ve nture
hooks , a long the line s of
thos e p re vious ly found in
Dra g on Ma g a zine for the
va rious ca mp a ig n s e t-
ting s .
But now, if you’re a G M trying to c ome up with a g a m e to run on S und a y, a nd your
mind is d ra wing a b la nk, the re a re d oze ns of fa n we b s ite s out the re with the ir
c re a tors ’ id e a s p os te d fre e for the ta king . G a me c omp a nie s s up p ort fa n p a rtic i-
p a tion, e ve n for g a me s the y the ms e lve s will no long e r s up p ort d ire c tly. The Inte r-
ne t is a b oon for Alte rnity; a s long a s the re a re folks out the re who a re inte re s te d
in p la ying , a nd a re willing to s ha re the ir id e a s , the g a me will live on.
G rid s ite s : Alte rnity We b
s ite s tha t d e s e rve re c og -
nition a nd s e rve a s p e -
c ific p urp os e .
The Inte rne t ma ke s thing s p os s ib le tha t would ha ve b e e n a t b e s t unlike ly a s re -
ce ntly a s five ye a rs a g o. Rig ht a fte r p la ying Alte rnity for the firs t time , I re a d
Da vid Brin’s
Up lift
b ooks . The y fra nkly b le w my s oc ks rig ht off, a nd I thoug ht tha t
the
Up lift
unive rs e would b e a g re a t s cie nc e fiction milie u for Alte rnity. S till, it
would n’t ha ve ma d e s e ns e to s ta rt a p roje c t involving c re a ting a ll the ra c e s a nd
rule s a nd e ve rything e ls e for a s ma ll ha nd ful of p e op le .
Cre a ture Fe a ture : Alie ns ,
C re a ture s , Xe noforms ,
e tc . for the Alte rnity g a m e
ca mp a ig n s e tting s .
Then Jeff told me he wanted to create an e-zine for Alternity. I saw my chance,
rig ht the re . I c ould d o
Up lift
a rticle s for
Action Che ck
. The re a re s o ma ny fine
id e a s c onta ine d in thos e s ix b ooks tha t e ve n if a G M wa s n’t inte re s te d in the
whole unive rs e , he s till mig ht b e inte re s te d in a ne w PC ra c e for p la ye rs , or a ne w
NPC ra c e , or the te c hnolog y, or wha te ve r.
Future te c h: g e a r, e q uip -
me nt, ve hicle s , we a p ons ,
a rmor a nd othe r ha rd -
wa re for the Alte rnity
g a me .
The p rob le m wa s , d id I ne e d p e rmis s ion? As a b ig fa n of Dr. Brin’s work, I fe lt like
I should ask for it, even if I didn’t need it. The question was how to get in touch
with Dr. Brin. Ente r the Inte rne t. Afte r s ome s e a rc hing , I found a we b s ite tha t
s e e me d like it wa s c re a te d b y s ome one who a ctua lly kne w the ma n p e rs ona lly. I
wrote to the we b ma s te r, te lling him wha t I wis he d to d o, a nd he wa s a b le to g e t
me Dr. Brin’s e -ma il a d d re s s .
S up p orting Ca s t: NPC
s ta ts for ins e rtion in your
own g a m e s .
S ys te m of the Month: a
fully d e ta ile d s ta r s ys te m.
The a uthor turne d out to b e g ra cious a nd e a s y-g oing re g a rd ing fa ns p la ying
a round in his unive rs e , a nd g a ve me p e rmis s ion to s ta rt this He rc ule a n ta s k. His
only re q uire me nt wa s tha t we a d d a d is c la ime r a s s e rting his rig hts to his work. If
you’ve ne ve r re a d the b ooks , you s hould .
S ta rtide Rising
a nd
The Up lift Wa r
will
b e my ma jor re s ourc e s . If a ny of you a re fa ns , a nd wa nt to ma ke s ug g e s tions ,
ma il your thoug hts to a c tionc he c k@hotma il.c om.
Re vie ws : of Alte rnity or
re la te d -us e p rod uc t.
S kills /FX/Ps i/Muta tions
Without the Inte rne t, I c ould ne ve r ha ve ta lke d to the a uthor. Without the Inte rne t,
the re would b e no
Action Che ck
, a nd q uite p os s ib ly one d a y, no Alte rnity. But with
the Inte rne t, Alte rnity will c ontinue to thrive , b e c a us e fa ns from Ne w Je rs e y to Ca li-
fornia a nd b e yond ca n s ha re the ir id e a s , a nd ke e p the b e s t s cie nc e fic tion RPG
out the re a live a nd kicking .
Plus c a rtoons , d e ta ils of
ca mp a ig n id e a s , e tc .
Anything tha t you fe e l is
worthy to s ha re with a
wid e Alte rnity a ud ie nce !
3
c tion Che c k
a ctionche ck@hotma il.
Tra ns mis s ions
G rid s ite s
Cre a ture Fe a ture :
Future te c h
S up p orting Ca s t:
S ys te m of the Month
Re vie ws
Cr eat ur e Conv er s ions
By J ef f Ibach
Continuing my work from la s t month’s is s ue , he re I
p ick up e ve n more of my fa vorite 3rd e d ition critte rs
a nd conve rt the m to work with G W5.
J AGETS
The s e muta te d ja g ua rs p rowl the va s t g ra s s la nd s of
wha t wa s onc e the Mid we s t.
HOPPERS
De s c rip tion:
G ra ce ful a nd
q uick, ja g e ts a re
not muc h la rg e r
tha n the ir p a re nt
a nima l in s ize a nd
s tre ng th.
(Als o ca lle d Ja cka -
lop e s ), Hop p e rs
a re a b ys ma lly s tu-
p id he rd a nima ls
s ome time s us e d
a s mounts .
Description: Each hopper stands 2.5 meters at the
s hould e r a nd is g e ne ra lly la rg e e noug h to ca rry one
ma n-s ize d rid e r.
Enc ounte r: Ne u-
tra l b y na ture ,
ja g e ts d on’t us u-
a lly re a c t viole ntly up on firs t c onta c t. The y us e the ir
front p a ws to ma nip ula te a nd e xa mine ob je cts , b ut
d on’t norma lly ca rry e q uip me nt. The ir we a p ons a re
the ir c la ws a nd te e th.
Enc ounte r: The s e muta te d ja ckra b b its ha ve s uch a
roug h g a it tha t firs t-time rid e rs mus t ma ke a n Anima l
Ha nd ling —rid ing c he c k with a + 3 p e na lty or b e
thrown for d a ma g e a s a p p roxima te d b y the G a me -
ma s te r (s e e p a g e 56 in the Alte rnity G a m ma World
b ook). Hop p e rs e mp loy the ir horns a g a ins t tha t
which the y se e a s a thre a t. Trying to mount one is n’t
ne c e s s a rily c ons id e re d a thre a t, thoug h the y a re jit-
te ry a round s a s q ua tc h. An une nc umb e re d hop p e r
ca n jump thre e time s the norma lly ca lcula te d d is-
ta nc e for the b e a s t (p a g e 51, G a mma World ).
Ha b ita t/S oc ie ty: Ja g e ts ha ve s ub s ta ntia l me nta l p ow-
e rs a nd ca n b e found b oth in s ma ll fa mily g roup s a nd
a lone . The y will ofte n b e found a s followe rs or hire -
ling s of othe r s p e c ie s .
S TR 6 (d 4+ 3) INT 4 (d 6)
DEX 9 (2d 6+ 2) WIL 12 (d 6+ 8)
CO N 6 (d 4+ 3) PER 6 (d 4+ 3)
Dura b ility: 8/8/4/4 Action C he ck: 13+ /12/6/3
Move : s p rint 26, run 16, wa lk 6 e a s y s wim 3, s wim 6
# Ac tions : 2
Re a c tion S c ore : O rd ina ry / 2
Muta tions : Attra c tion O d or, Toxin Intole ra nc e , Ind uc e
Phob ia , Le vita tion, Pre c og nition, Te le kine s is , Conta c t
Ha b ita t/S ocie ty: Not a t a ll jump y like the ir norma l,
s ma ll c ous ins , hop p e rs g roup tog e the r for s a fe ty.
S TR 18 (d 6+ 14) INT 2
DEX 6 (d 4+ 3) WIL 6 (d 6+ 2)
CO N 12 (2d 6+ 5) PER 5 (d 6+ 1)
Dura b ility: 12/12/6/6 Action Che ck: 10+ /9/4/2
Move : s p rint 32, run 33, wa lk 8, e a s y s wim 4, s wim 8
# Ac tions : 1
Re a c tion S c ore : O rd ina ry / 1
Muta tions : Na tura l Atta c k (horns ), C ha m e le on Fle s h
Cla ws (2) 9/4/2 d 4+ 1s / d 4w / d 4+ 2w LI/O
Bite 9/4/2 d 6s / d 4w / d 4+ 1w LI/O
+ 1 re s is ta nc e mod ifie r vs . ra ng e d a tta c ks
Horns 13/7/3 d 6+ 4s / d 4+ 2w / d 4+ 1m LI/O
S ta mina [6] - e nd ura nc e [9]; Awa re ne s s [12] - p e r-
c e p tion [14]; Move me nt [6] - ra c e [8]; S te a lth [9] -
hid e [12], s ha d ow [13], s ne a k [12]; Inve s tig a te [12] -
tra ck [14], s e a rch [14]
+ 3 re s is ta nc e mod ifie r vs . me le e a tta c ks
Athle tic s [16] - jump [18]; S ta mina [12] - e nd ura nce
[13]; Move me nt [12] - ra ce [13]
4
Je ff Ib a ch is the p ub lis he r of Ac tion Che ck ma g a zine
De s c rip tion
De sc rip tion
Enc ounte r
De sc rip tion
Enc ounte r
Enc ounte r
Ha b ita t/S ocie ty
Ha b ita t/S ocie ty
G a me Da ta
Ha b ita t/S ocie ty
G a me Da ta
G a me Da ta
Atta c ks
De fe ns e s
Atta c ks
S kills
S kills
De fe ns e s
S kills
LIL
KEESHIN
De s c rip tion: The g ra ce a nd
b e a uty of the s e 20-c e ntim e te r-
ta ll huma noid s hid e s a n in-
c re d ib le toug hne s s .
Ap p roa ching a s ma ll wa -
te ring hole for a d rink is
muc h trickie r with the s e
va rmints a b out.
Enc ounte r: Lil ofte n p os s e s s
a rtifa c ts of g re a t s op his tic a tion,
thoug h the ir a b ility to us e the s e
ite ms is limite d b e c a us e of the ir
s ize . Othe r e q uip me nt will b e G a mma Ag e . Lil a re
nocturna l in na ture a nd the ir b od ie s g ive off lig ht s uf-
fic ie nt to illumina te a 90-c e ntime te r a re a a round
the m. The y a re muc h like fire flie s in tha t this e ffe c t is
involunta ry a nd only ha p p e ns whe n the lil a re in d a rk-
ne s s or ve ry d e e p s ha d ow.
De s c rip tion: Ke e s hin, or
“wa te r we ird s ” a s the y a re
s om e tim e s c a lle d , a re one -me te r long , white muta te d
a mp hib ia ns .
Enc ounte r: S urp ris e is the Ke e s hin’s g re a te s t a lly.
The re a re thos e tha t would hunt Ke e s hin for the ir la irs
hop ing tha t s ome va lua b le s line the ir home s . It is
the s e hunte rs tha t p ut Ke e s hin on s uc h a n e d g e whe n
d e a ling with a ny huma noid cre a ture .
Ha b ita t/S oc ie ty: Lil live only in jung le s a nd fore s ts
whe re the y b uild ma ze s of b ra mb le s to hid e a nd p ro-
te c t the ir d we lling s . In a d d ition to s p e c ie s muta tions ,
e a ch lil will ha ve one ra nd omly s e le cte d me nta l muta -
tion.
ita t/S ocie ty: Ke e s hin live in s ma ll b od ie s of wa te r.
The y a re g re e d y a nd s olita ry c re a ture s who line the ir
p a rtia lly s ub me rg e d s tone d we lling s with s hiny ob -
je c ts of va rying worth. The y c a n s ta y s ub m e rg e d for
up to a n hour. If the y a re out of the wa te r for m ore
tha n 24 hours the y d ie . Ke e s hin live in s ma ll fa mily
g roup s , a nd ha ve d e ve lop e d the ir own la ng ua g e . If
the ir home is thre a te ne d , a ll fa mily me mb e rs a tta ck
a t onc e , flying a b out a nd ca us ing ha voc . If the re is
more tha n one c olony, othe rs ma y join the fra y.
ita t/S oc ie ty
S TR 6 (d 4+ 2) INT 11 (d 6+ 7)
DEX 14 (d 4+ 12) WIL 12 (2d 6+ 5
CO N 8 (d 6+ 4) PER 12 (2d 6+ 5)
Dura b ility: 8/8/4/4 Action Che ck: 13+ /12/6/3
Move : s p rint 10, run 6, wa lk 2, e a s y s wim 1, s wim 2,
g lid e 10, fly 20
# Ac tions : 2
Re a c tion S c ore : O rd ina ry / 2
Muta tions : Environm e nta l Ad a p ta tion (lig ht g e ne ra -
tion), Ene rg y Ab s orp tion, Te le p a thic S hie ld (vs . life
le e c h only), Kine tic S hie ld , Illus ion G e ne ra tion, C on-
ta c t, Hyp e r He a ling
S TR 10 (2d 6+ 16) INT 6 (Anima l 12 or 2d 4+ 7)
DEX 10 (d 4+ 2) WIL 15 (2d 4+ 10)
CO N 10 (d 6+ 6) PER 4 (Anima l 11 d 6+ 7)
Dura b ility: 10/10/5/5 Action C he ck: 13+ /12/6/3
Move : s p rint 20, run 12, wa lk 4 e a s y s wim 4, s wim 8
# Ac tions : 2
Re a c tion S c ore : O rd ina ry / 2
Muta tions : Cryokine s is , Kine tic S hie ld , Life Le e c h,
Te le p a thic Bla s t, Ene rg y Re fle c tion, Te le kine tic Ha nd ,
Flig ht
Lil’ S p e a r 9/4/2 d 4-1s / d 4-1w / d 4w LI/O
Lil’ Cros s Bow 12/6/3 d 4+ 2s / d 4w / d 4+ 1w LI/O
Bite 11/5/2 d 4s / d 4w / d 4+ 2w LI/O
+ 2 re s is ta nc e mod ifie r vs . ra ng e d a tta c ks
Le a the r Arm or: d 6-2 (LI), d 6-4 (HI), d 6-4 (EN)
De fe ns e s
+ 1 re s is ta nc e mod ifie r vs . ra ng e d a tta c ks
+ 2 re s is ta nc e vs . e nc ounte r s kills
S te a lth [14] - hid e [16], s ne a k [15]; Awa re ne s s [12] -
p e rce p tion [14]; Re s olve [12] - p hys ica l [13], me nta l
[13]; Inte ra ction [12] - ta unt [13], S e c urity [11] - s e t/
d is a rm tra p s [14]; Knowle d g e [11]; Ra ng e d We a p ons
[14] - c ros s b ow [15]; Me le e We a p ons [6] - b la d e [9]
Acrob a tic s [10] - flig ht [11]; S te a lth [10] - hid e [14];
Move me nt [10] - s wim [12]; Awa re ne s s [13] - intuition
[14], p e rce p tion [15]
5
De sc rip tion
Enc ounte r
De sc rip tion
Enc ounte r
Ha b ita t/S ocie ty
Ha b
Ha b ita t/S oc ie ty
G a me Da ta
G a me Da ta
Atta c ks
Atta c ks
De fe ns e s
De fe ns e s
S kills
S kills
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