Accessory - Dragon Magazine #240, MAGAZINES, Dragon Magazine
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Mystery & Suspense
ctober traditionally ushers in a horror-themed issue of
D
RAGON
® Magazine but this year we’re taking a slightly
different approach to what has sometimes become an all-
undead monster review. While charging through catacombs to
hack at ghouls and zombies has a certain visceral appeal,
slowly creeping up a squeaky staircase is what makes real ter-
ror possible. With this thought in mind, we present a more sub-
tle array of October articles this year.
In our lead feature, we present a rich survey of Medieval
and other historical period detective fiction. This is the sort of
article I like to call an “idea-generator,”since it creates many
starting points for your own adventure ideas. For 101 more
ideas on starting your own mystery plotline, see this issue’s
“Dungeon Mastery” column, which makes a fine companion
piece to “The Murder Medieval.”
Next we examine a thieves’ guild allied with the shadiest
church in Cerilia. These Quick Fingers don’t flinch from the more
brutal methods of most thieves’ guilds, but they prove that a
secret can be more dangerous than a knife. Located in the
B
IRTHRIGHT
® campaign setting “Ela’s Quickfingers Guild” could
appear in most any AD&D® game setting.
If you like a plot-based adventure or, like me, want any
excuse to break out the old Tarokka deck, check out “Saga of
the Mists.” Even if you never play anything but the AD&D
game, the card mechanics offer a new and illuminating view
of the moral and supernatural laws of Ravenloft.
Explore the final resting place of the divine dead in
“Mysteries of the Dead Gods.” Perfect for fans of the
P
LANESCAPE
® setting, this article also works just fine for any
AD&D game planewalkers.
Naturally, we also present several of our regular depart-
ments and columns. Let us know what you think of all of them
by dropping us a note. As you might notice by the structure of
this issue, we’re moving the furniture around somewhat, and
now is a great time to tell us what you’d like to see soon. Note
our new postal and email addresses in this month’s “D-Mail.”
Goodbyes & Hellos
After leaving Wisconsin, we bid a fond farewell to Michelle
Vuckovich, who plans a return to college for her Master’s
degree. We won’t say goodbye to Lizz Baldwin, since she has
moved only about 10 feet away to join the TSR book depart-
ment as assistant editor.
Upon arriving in our new offices here in Renton, WA, we’ve
added a few new members to our team. Our new editorial
assistant is Jesse Decker, an eight-year veteran of the AD&D
game and GURPs* fantasy. Also joining the magazine staff is
former English teacher Chris Perkins, better known to readers
of D
UNGEON
® Adventures as that magazine’s most prolific
contributor, now its editor.
Along with Chris and Jesse, much of the staff of The Duelist
has come to our assistance. We’re delighted to count among
our extended family Wendy Noritake, Bob Henning, Sharon
Whiting, Denise Stewart, and especially Judy Smitha, who might
just know everything after all. They and everyone at Wizards of
the Coast have made us feel at home in our new lair.
Dave Gross
Publisher
Editor
Associate Editor
Art Director
Pierce Watters
Dave Gross
Chris Perkins
Larry Smith
Editorial Assistant
Advertising Director
Advertising Manager
Subscriptions Manager
Jesse Decker
Bob Henning
Judy Smitha
Sharon Whiting
Printed in the USA
D
RAGON
#240
3
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