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Accessory - Dragon Magazine #140, MAGAZINES, Dragon Magazine

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Issue #140
Vol. XIII, No.
7
December 1988
S
PECIAL
A
TTRACTION
15 Keepers of the Faith:
Justifying the ways of gods and men.
16 The Savant Vince Garcia
His weapon of choice is the wisdom of the ages.
24 So Many Gods, So Little Time Andrew C. Gronosky
Mix-and-match gods do not a pantheon make.
30 Fantasy Clerics and Clerical Fallacies Gregory Detwiler
Finding a cure for clerical shortcomings.
34 As the Cleric Turns Robert Stockdale
Turning the tables on turning undead.
Publisher
Mike Cook
Editor
Roger E. Moore
Assistant editor
Fiction editor
Robin Jenkins
Patrick L. Price
Editorial assistants
Kim Walter Barbara G. Young
Art director
Lori Svikel
O
THER FEATURES
Production staff
Paul Hanchette
Betty Elmore
Kim Janke Carolyn Vanderbilt
38 Specialization (Cut Down to Size) Len Carpenter
Strategic arms limitations for the AD&D® game.
40 The Beastie Awards Hartley, Patricia, and Kirk Lesser
Four out of five DRAGON Magazine readers prefer. . . .
44 Roll On! Len Carpenter
A better way of rolling the bones.
46 Flesh and Blood
fiction by Mary Frances Zambreno.
What is the price of a fathers love?
52 The Game Wizards Jim Ward
An insiders look at the 1989 TSR product schedule.
54 An Assortment of Knives Edwin C. Mason
Handheld weapons that get to the point.
56 The Dragons Bestiary Ed Greenwood
Creatures of light and darkness: new monsters from the FORGOTTEN
REALMS setting.
66 Through the Looking Glass Robert Bigelow
Miniature strongholds, fantasy forests, and children of the gods.
74 The Role of Computers Hartley, Patricia, and Kirk Lesser
Earning your wings: PC adventures for frequent fliers.
82 Role-playing Reviews Jim Bambra
Foundations and empires: assessing the FORGOTTEN REALMS
supplements.
Subscriptions
U.S. Advertising
Pat Schulz
Sheila Gailloreto
U.K. correspondent
Graeme Morris
U.K. advertising
Dawn Carter Kris Starr
D
EPARTMENTS
3 Letters
12 Sage Advice
90 Convention Calendar
6 Forum
28 Index to Advertisers 94 Dragonmirth
10 TSR Previews
64 Gamers Guide
98 SnarfQuest
C
OVER
Fans should have no trouble recognizing the cover artist for this issue Larry
Elmore, who reported that the giant's footprints were the most difficult part to
paint. Indeed, the level of detail is extraordinary. Notice the pigs?
2 DECEMBER 1988
A
failure to
imaginate
What did you think of this issue? Do you have
a question about an article or have an idea for a
new feature youd like to see? In the United
States and Canada, write to: Letters, DRAGON®
Magazine, P.O. Box 110, Lake Geneva WI 53147,
U.S.A. In Europe, write to: Letters, DRAGON
Magazine, TSR UK Limited, The Mill, Rathmore
Road, Cambridge CB1 4AD, United Kingdom.
issue which states what will be in the next issue,
or at least a few highlights?
Not everyone likes everything that
appears in DRAGON® Magazine, as
you might well guess. Among the
critical letters we receive are those
that protest material that doesnt
exactly fit what you might think of
as a typical FRPG campaign, with
elves, dwarves, unicorns, and a
pseudo-medieval human culture
crossed with The Lord of the Rings.
For example, the special section on
African monsters that appeared in
issue #122 produced several letters
asking why we bothered to run it. A
similar reaction came from one
writer when we ran the new
undead in issue #138 and from
another writer when we ran the
prehistoric mammals in #137. We
were taken aback by the number of
letters from readers who didnt like
druids, after we ran the section on
them in issue #119; one writer said
druids simply didnt fit within a
medieval-style campaign.
Now, dont get me wrong, because
I rather like medieval-style cam-
paigns, too. But variety is the spice
of life even life in fantasy games
and without it, a long-running
campaign can be described using the
words of a character from one of
Margaret Weiss little-known fantasy
classics: How borrrring.
What we have here, to paraphrase
from Cool Hand Luke, is a failure to
imaginate. Given a little time and a
perverse imagination, it is possible
to make up an entertaining short
adventure involving almost any
monster, magical item, or character
type that falls out of the ordinary.
Some AD&D® game players dont
use Oriental Adventures, but what if
a group of shipwrecked Oriental
monsters or evil NPCs met your
characters face-to-face? A game
designer once mentioned his desire
to write a humorous module in
which the PCs find an island popu-
lated only by monsters that no one
likes, such as the flumph from the
FIEND FOLIO® tome. One of the
African monsters from issue #122
could appear in a zoo, on an island,
in a wizards laboratory, as a foreign
NPC wizards pet, or as a special
wandering monster on a quest of its
own in any campaign. And the Man-
ual of the Planes is rich with unique
settings, each worth a visit.
More daring Dungeon Masters
may wish to make broader changes
Continued on page 79
Matt Amundsen
Marietta GA
We
dont
do this
because there is always the
chance we will have to change the magazine’s
contents at the last minute.
Changes
in
adver-
tisement layouts, placement of articles using
color, and other glitches have unexpectedly
rearranged the contents more than once,
though we do schedule themes for issues and
expect to regularly use certain features such as
reviews. So, no “next issue” announcements.
Errers R Us
Dear Dragon:
In issue #136, on page 19, the 13th line reads:
Manacles are medieval versions of manacles,
made out of iron. Shouldnt the second mana-
cles read handcuffs?
Microzines?
Aaron Goldblatt
Fort Worth TX
Dear Dragon:
I could easily spend $150-$200 in an attempt
to gain all of the information printed in your
magazine that would be useful to my game
playing. Why dont you edit out all of the adver-
tising, reviews of books and games, etc., and art,
then put the first 100 issues of your magazine
on microfilm (or on a hard disk) and sell it to
libraries? You could include the fiction sepa-
rately. This would more than compensate for
what is missing from the Best of DRAGON
Magazine anthologies.
Yes, the
second
manacles
should have been
“handcuffs” — but this was the 13th line on
page 18 of that issue.
Gone, but not...
Dear Dragon:
I am not certain whether or not Little Wars
magazine is still being published; however, as a
former avid reader of it, I would like to inquire
about a couple of things.
First, do you still publish Little Wars or any
other magazine for military/fantasy miniatures
in which I could place a classified ad to pur-
chase a hard-to-find line of fantasy figures?
Second, do you know if Heritage Models
(based in Dallas, Tex.) exists in any form? If not,
do you know the whereabouts of their minia-
tures ranges if they have been bought out by
another company? I am very interested in
acquiring Der Kriegspierers Fantastiques, which
I am afraid are no longer on the market. Any
help in this area would be most appreciated.
Jonathan R. Casey
Vienna VA
David Romney
Yakima WA
We’ll make a note of this idea, but we cannot
promise that you will actually see it in practice.
On a related topic, we have no further anthol-
ogies of DRAGON Magazine material planned
for the foreseeable future. In a reply to a letter
in issue #133 (“Four questions”), we mentioned
that module anthologies taken from DRAGON
Magazine and DUNGEON® Adventures were
tentatively planned for release in 1989; unfortu-
nately, these products were removed from the
schedule.
They
might appear at a later time.
Okay to copy
Little Wars
ceased publication in the spring of
1979 and was merged with DRAGON Magazine
at that time. For several years after
the
acquisi-
tion of the assets of
SPI,
Inc., TSR, Inc. pub-
lished STRATEGY & TACTICS® Magazine, but
that periodical was sold to World Wide War-
games (3W), Inc. in
1987. S&T® Magazine cur-
rently runs classified advertising; write to:
STRATEGY & TACTICS Magazine, P.O. Box F
Cambria CA 93428, U.S.A.
Our
best
information on Heritage
Models is
that it no longer exists, and we have no informa-
tion on what became of the molds used for its
miniature figures.
Dear Dragon:
Often, I find myself in a situation in which
there is a great article in DRAGON Magazine
that I want to put into my role-playing binder
without butchering my magazine. Is it okay to
photocopy material for private use?
Damian Bruniany
Pittsburgh PA
such copying is done for
profit

say, if you
ran
an advertisement saying
you would sell photocopies of the DRAGON
issue #1 you
have
in your gaming library for $5
apiece. If you made a copy of an article to give a
friend but made no profit
from
it, that’s fine,
too.
Things to come
Dear Dragon:
How about adding a small section in each
DRAGON
3
Yes, you can photocopy anything you like
(for
your personal use only) out of DRAGON Maga-
zine. We onIy object
if
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