Accessory - Dragon Magazine #125, MAGAZINES, Dragon Magazine
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CONTENTS
Magazine
Issue # 125
Vol. XII, No. 4
September 1987
SPECIAL ATTRACTIONS
17 CHIVALRY:
Publisher
Mike Cook
18
Feudal lords, armored knights, brave deeds, and glory.
The Code of Chivalry Mark Easterday
Orders of knighthood for medieval AD&D® game campaigns.
Meanwhile, Back at the Fief . . . Thomas M. Kane
Land is power, and feudal lords want all they can get.
Armies From the Ground Up James A. Yates
What every new baron needs to know about making war.
Lords & Legends Katharine Kerr
Three knights from the days of King Charlemagne.
Glory, Danger, and Wounds Garry Hamlin
There are three things a cavalier wants out of life. . . .
CLAY-0-RAMA
David Zeb Cook
An incredibly off-beat miniatures game for all ages.
Editor
Roger E. Moore
22
Assistant editor
Robin Jenkins
Fiction editor
Patrick L. Price
30
38
Editorial assistants
Eileen Lucas
Barbara G. Young
Georgia Moore
42
Art director
Roger Raupp
51
Marilyn Favaro
Production Staff
Gloria Habriga
10
OTHER FEATURES
The Ecology of the Greenhag Nigel D. Findley
Some monsters want more from men than their lives.
Woodlands of the Realms Ed Greenwood
Magical flora for FORGOTTEN REALMS campaigns.
The Best for the Best William Van Horn
Elite espionage agencies for TOP SECRET® game agents.
The Passing of Kings Lois Tilton
What good is mortal vengeance when nothing mortal lasts?
Bazaar of the Bizarre Lee Ian Wurn
Magical maps from the WORLD OF GREYHAWK setting.
Plane Speaking Jeff Grubb
A look at three natives of the quasi-elemental planes.
The Game Wizards Mike Breault
A new world for role-playing:
DRAGONLANCE® Adventures!
A Second Look at Zebulons Guide Kim Eastland
Troubleshooting in the STAR FRONTIERS® game universe.
Role-Playing Reviews Ken Rolston
Three game adventures that stand above the rest.
The Role of Books John C. Bunnell
Alternate and alien worlds collide in these selections.
The Marvel®-Phile Jeff Grubb
Meet three of the worst foes the Hulk® could have.
Subscriptions
Pat Schulz
Advertising
Mary Parkinson
14
Creative editors
Jeff Grubb
46
Ed Greenwood
56
Contributing artists
George Barr
Larry Elmore
64
Jim Holloway
Dwain Meyer
Richard Tomasic
David Rampier
68
Edward Wagner
Marvel Bullpen
70
73
78
82
86
DEPARTMENTS
3 Letters
78 Index to Advertisers
98 Snarfquest
4 World Gamers Guide 9O Gamers Guide
101 Dragonmirth
6 Forum
92 Convention Calendar 102 Wormy
COVER
As Camlan burns in the background, a wounded King Arthur prepares to meet
the mounted attack of his hated rival Mordred. This painting was carefully
researched by Roger Raupp, who based the weapons, armor, and fortifications on
those in existence in the British Isles after
A
.
D
.
2 S
EPTEMBER
1987
500. The battle shown here takes
place at Hadrians Wall, where some sources believe the historical Arthur lived.
LETTERS
Myths
It was the summer of 1964, and
we were at my grandparents home
in the Kentucky hills. I was waiting
for a train to come by (the tracks
ran right past the front yard) when
my dad walked in from town with
one of the new half-dollars.
Everyone crowded around to look.
I could tell by the way they were
peering at the coin that there was
something unusual about it. Every-
one seemed to be bothered by some-
thing.
I cant make it out, said my aunt.
It looks like it might be, but I cant
tell.
What? I walked over, train for-
gotten. After a pause, someone
handed the coin to me.
A hammer and sickle, someone
said. Below his collar, right there
it looks like a hammer and sickle.
I looked down at the odd symbol
under John F. Kennedys profile. I
couldnt tell what it was. I wondered
what a hammer and sickle were
supposed to mean. They didnt
sound good.
Years later, I learned that the
symbol was just the artists signa-
ture, which if you were liberal in
the ways in which you interpreted
your visual data might be said to
look like a hammer and sickle. I
never did figure out what it was
supposed to have meant had it actu-
ally been a hammer and sickle.
Guess it doesnt matter now.
Wormy is 1OO!
ancient Roman deities, but (as Bill Rae notes
above) we feel that giving a campaign a specific
religious background taken directly from real-
world religions is the province of the DM and
players involved.
On a related topic, some readers have written
to say that their parents wont allow them to
play certain role-playing games. A compromise
solution to this problem would be to try differ-
ent types of games. Super-powered hero games
are often quite acceptable to parents, as are
science-fiction and espionage role-playing
games. Theyre certainly worth a try!
Bill also mentions the DRAGONRAID game,
which is produced by Adventure Learning
Systems. This role-playing system was created
to teach Christian principles and ethics through
a gaming medium. Interested gamers should
contact Adventure Learning Systems, Inc., P.O.
Box 25909, Colorado Springs CO 80936, or call
(303) 590-7818 for more information. The boxed
DRAGONRAID game costs $29.95. RM
Dear Dragon:
Hand me a DRAGON® Magazine, and the first
place Ill turn to is the back to read the com-
ics. And the first comic Ill read is David Tram-
piers Wormy. Ive been a subscriber since
issue #33, and Ive watched the good and the
mediocre make their way in and out of the
ninety-odd issues since then, but Wormy has
always been outstanding. Mr. Trampier is a
master at depicting fast, complex action in a
limited number of frames. Considering his many
endearing characters, spirited dialogue, clever
wit, fantastic artwork, and great attention, to
detail, I think his strip is often worth the price
of the magazine alone! Yet not once can I ever
remember reading a letter in DRAGON Maga-
zine commending him. Well, albeit long over-
due, I hereby correct this oversight. Long live
Tramp, and long live Wormy!
Timothy M. Klein
Wilmington NC
Readers will be interested to know that this
issue of DRAGON Magazine is the 100th one to
contain Tramps Wormy. I am a long-time fan
of Wormys adventures myself, and it has been a
pleasure to have it with us for so long.
We have a spectral surprise Planned for the
next issue of the magazine to celebrate this
100th anniversary and Wormys fans will find
their knowledge of the series comes in handy!
Get ready for it. RM
A Finieous fan
Dear Dragon:
I am writing to you as an avid fan of
DUNGEONS & DRAGONS® games, DRAGON
Magazine, and Finieous Fingers not neces-
sarily in that order. The end objective of this is
to replace my lost copy of
The Finieous Trea-
sury,
and to supply me with any other Finie-
ous anthologies.
I realize that you cannot supply me with a
copy of
The Finieous Treasury.
However, I am
thinking that perhaps the author of the Finie-
ous strips would have a few copies lying
around he would be willing to part with. So, if
you would, please give me the name of the
author of the Finieous series. I would be one
step closer to replacing the best comic-strip
anthology I have ever read.
Christian games
My cousin Joe knew everything.
He knew about flying saucers espe-
cially, since a few of them had flown
around Wright-Patterson Air Force
Base near his home. He told me that
one night the Air Force chased
flying balls of light around a hill
near the base but failed to catch any
of them. I was in awe. Joe was 14,
but I was 12, and he knew every-
thing.
They caught one of those sau-
cers, he said. It crashed, and the
Air Force took it back to one of their
hangars at the base. Its frozen there
with the aliens inside it.
I nodded, eyes full of wonder. Real
aliens. I could understand why the
Air Force kept it a secret; this was
big news. I wondered what the
aliens were like and what they
wanted here. They were scary but
neat. I wished aliens would come
around Louisville sometime. I really
wanted to see a UFO.
(continued on page 72)
Dear Dragon:
Ive just finished reading Matthew Hamiltons
letter in the Forum of issue #121, and I feel
that a generic role-playing game (such as the
AD&D® game) should not have any set reli-
gion. If a DM wants characters to be Christian,
Jewish, Buddhist, Taoist, Shinto, or any other
religion, it should be up to the DM and the
players
not
the game. If one wants a Chris-
tian campaign, get the DRAGONRAID game. It
has an excellent set of rules, and you learn a lot
about the Bible. I have played in successful
campaigns without any specific religions for five
years. Its not the game that has the religion; its
the players.
James L. Mailloux
Milton, Fla.
We were not able to contact J.D. Webster,
whom we understand teaches flight school in
the U.S. Navy in Florida, and the Mail Order
Hobby Shop has no copies left of
The Finieous
Treasury
(published in 1981). The adventures of
Finieous and his friends were continued in a
short-lived magazine called
Adventure Gaming,
then in
The Space Gamer
for a time. We wish
you the best in finding copies of
The Finieous
Treasury;
it was wonderful. RM
Bill Rae
Timnath CO
A number of people wrote in response to
Matthews letter, some favoring his ideas and
some opposing them. In general, it is the policy
of DRAGON Magazine to avoid publishing mate-
rial that specifically translates a modern and
commonly accepted religion in to game-specific
terms. We might use an article on monotheistic
campaigns, or publish an article on medieval life
that includes information on religious beliefs at
the time, or even publish game statistics for
GAMMARAUDERS™
Game Poster Inside
D
RAGON
3
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