Accessory - Dragon Magazine #063, MAGAZINES, Dragon Magazine
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D
RAGON
1
For those of you who wonder and/or
complain about the “®” and “™” marks
liberally sprinkled about the pages of
DRAGON™ Magazine (see, there’s an-
other one), here’s an explanation and an
example of what can happen if a com-
pany’s rights to the copyrights and
trademarks it owns are not recognized
and protected.
A press release from Game Designers’
Workshop dated May 24 announces the
settlement of GDW’s lawsuit against
Edu-Ware Services, Inc. The latter com-
pany had produced and marketed a pair
of computer software games called
Space and Space II.
“According to the complaint,” the press
release reads, “the defendants infringed
Traveller copyrights by writing and sel-
ling the programs.”
The court agreed with GDW, ruling
that “...the defendants have . . . infringed
GDW’s copyrights and engaged in unfair
trade practices; . . .the defendants are
permanently enjoined from further pub-
lishing and selling Space and Space II.”
its possession and insure for itself the
continued exclusive ownership of the
trademark.
The right to own a trademark isn’t
granted automatically; a company has to
apply for permission to call something a
trademark, and after that permission is
granted the owning company is obliged
to do everything in its power to use the
trademark designation and discourage
(by legal action, if necessary) any usage
which violates the trademark laws and
regulations.
The suit between GDW and Edu-Ware
illustrates what can happen to a com-
pany that is judged to be in the wrong.
The penalties are stiff, but they have to
be in order to put some teeth into a com-
pany’s attempts to protect what right-
fully belongs to it. Dragon Publishing
applauds the actions of GDW and the
decision of the court — and we hope no
one will ever again have reason to put
out this sort of press release.
Edu-Ware was also ordered to make a
cash payment to GDW; to turn over to
GDW all the copies of the games it still
has; and “... make every reasonable effort
to recall all copies of Space and Space II
in the hands of their distributors.”
The “®” and “™” marks you’ll see in this
magazine are notations of trademarks,
which aren’t the same as copyrights. But
trademarks and copyrights are generally
similar in the way they must be used and
protected. The owner of a trademark
proclaims that fact to the world by insist-
ing that the proper symbol be used when-
ever the trademarked name appears in
print. This tells other people that (a) the
company does indeed own that trade-
mark, and (b) the owner wants to protect
—Contents—
arely, if ever, has there been an issue of DRAGON™
Magazine that devoted this much space to the un-
savory side of society. In this month’s cover paint-
ing, artist James Warhola caught a band of bandits
in the act. Inside, Roger Moore and Tom Armstrong
have teamed up to capture the bandit in words, describing that
profession for use as a non-player character class in the
AD&D™ game. And, DMs using the WORLD OF GREYHAWK™
Fantasy Setting can now get the definitive word on who’s where
within the Bandit Kingdoms, thanks to the map on page 14.
So much for bandits. Speaking of unsavory characters, the
bad guys in CHAGMAT would win a non-congeniality award
hands down (and boy, have they got hands!). This AD&D ad-
venture, created by Larry DiTillio, begins on page 33.
Are barbarians unsavory, too? Well, that sort of depends on
you. In From the Sorceror’s Scroll, Gary Gygax unveils the
barbarian character class which is likely to be part of the up-
coming AD&D expansion volume, and he invites all of you
who’ve been waiting for such a character to give it a try.
Also inside is the last installment of Roger Moore’s series on
the major races in the AD&D universe, this one concerning
kobolds, goblins, hobgoblins, and gnolls — the creatures we
call “The Humanoids,” for lack of a more accurate description
that’s nice enough to print. Maybe you’ll understand why these
guys are so bad when you see the... things they worship. (The
first one to correctly pronounce “Khurgorbaeyag” gets to be an
honorary goblin.)
How about some good news? Flip the page to see “Featured
Creatures,” a brand-new section wherein we’ll be showcasing
the best of Gary Gygax’s menagerie of new monsters for AD&D
play. This inaugural column is about the Devas — “the minions
of Good,” as Gary calls them. And it is the number one, “look-
at-this-first” article in this issue — which, even with all the
attention we’re giving to bad guys, should show you where our
loyalties really lie. — KM
SPECIAL ATTRACTION
CHAGMAT — An AD&D™ adventure by Larry DiTillio
..... 33
OTHER FEATURES
Featured Creatures — Official new monsters.
............. 5
Smile! You’re on fantasy camera! — figure photos
....... 12
Where the bandits are — WORLD OF GREYHAWK™ aid . . 14
A shifty character for your campaign — The bandit NPC . . 22
The humanoids — Kobolds, goblins, hobgoblins, gnolls:
What they’re like and why they’re like that ........... 26
Plan before you play — Make maps that make sense. ..... 50
Jolly good gaming journals — British fanzines ........... 58
Games Fair 82 — A report from Gary Gygax ............. 59
One of these days —
REGULAR OFFERINGS
Out on a Limb — Letters from readers ....................
4
From the Sorceror’s Scroll — The barbarian class
......... 8
Greyhawk’s World — News from the east and south
...... 15
Leomund’s Tiny Hut — Make charisma count ............
19
Convention schedule ...................................
60
The Electric Eye — Program for TOP SECRET© agents
... 65
Dragon’s Augury — Simba Safari reviewed
............... 73
What’s New ............................................ 76
Wormy
................................................
78
Dragon Mirth
.......................................... 80
DUNGEONS & DRAGONS, ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and TOP SECRET are registered trademarks owned by TSR Hobbies, Inc.
TRAVELLER is a trademark owned by Game Designers’ Workshop, Inc.
™ designates other trademarks owned by TSR Hobbies, Inc., unless otherwise indicated.
... The future as seen by Foglio ...... 61
Computer games have a long way to go ................. 62
For the sake of change — Coins through the ages
........ 67
Two fantastic flops — Cinema criticism. ................. 72
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